Saturday, January 30, 2010

More iPad Stuff: Reinventing the Library


ClarkeHopkinsClarke, the Aussie architects who mocked up the above concept wall, believe it'd be the perfect installation for a library, with hundreds of different ebooks displayed. But that's not the end of this story—due to the size and weight of the iPad, we could be seeing a lot of innovative uses for them, as interactive wallpaper in clubs, teaching aides in schools, and so on. There's the small hurdle of cost, of course. [ClarkeHopkinsClarke via TUAW]

Thursday, January 28, 2010

Another iPad Post: What does it mean to society?

K, first off, the name.

They seriously need to change the name. iPad? It just sounds like a sanitary product, doesn't it? The Globe and Mail agrees with me. See?

All that aside, what does the introduction of the iPad mean to society? And what does a device like the Apple tablet say about where we are, and where we're headed, in sustainable design and conscience consumerism? As unfortunate as it feels to say this, Apple's device announcement is actually a big enough deal in America and internationally to warrant an inquiry into where we are in electronics and cradle-to-cradle living as a species.I found an article that discusses this. It's a bit lengthy, and I've tried to get excerpts of the important bits. Read it for yourself if you like.

SUSTAINABLE BENEFITS

"Apple's iPad Might Mean Fewer Goods Produced Overall - One of the primary things we see this device doing is being the first honest-to-goodness solution for replacing books, magazines and newspapers. It is a full color, interactive, touch screen media platform that can make reading materials a better digital experience than what we can get on computers or current e-readers"

"The display could still pose an issue for long periods of reading, however, since it won't be e-paper technology that makes reading digitally easier on the eyes."

"may encourage young people growing up in the age of 140 character tweets and 160 character texts read more information in long form, as well as encourages the availability of e-books to all people anywhere there is internet access and a device that can link to it, both leading to positive effects for society worldwide."

"All of this adds up to not only less manufacturing of printed materials, but also less square footage needed in homes, schools, warehouses, libraries, retail stores and so many pieces of infrastructure."

"it keeps the computer turned off more often. Rather than having a family laptop or computer turned on all the time, during the evenings when a family member wants to update their Facebook status, or another wants to Twitter something, they simply use the device, which consumes far less power than a computer. An overall reduction in energy use results."

UNSUSTAINABLE PITFALLS

"it doesn't replace big ticket items that are energy intensive to produce, use and recycle. In other words, it'll be an addition to a household, not a replacement, and it will only add to the amount of energy used - and emissions generated, and e-waste produced - by the electronics industry."

"Apple has a record of making devices that aren't intended for easy fixability or upgradability. Sure the company has gone a long way to eliminate toxic materials from their products, and they make incredibly high quality devices that can last far longer than similar, cheaper devices. But, once the products reach the end of life, that's pretty much it - a replacement is needed, and that's not green."

"In a sustainable society, we need to advance enough to create heirloom devices. It is questionable if this is even possible with electronics because of the rate at which new technologies are developed that simply can't be integrated into older devices."

The Gray Areas: Will Apple's iPad be a Boon or Bust?

"it could replace netbooks and many e-readers. These two devices have gone berserk in the last two years, with company after company racing to get some sort of tiny computer or cheap e-reader onto the market. The tablet could beat all them out in quality, but not necessarily in affordability."

"if it displaces devices people have already purchased, or if it does nothing to change the production and sales of the electronics - it will still add to the level of e-waste currently being generated by this new area of technology."

The Big Picture: Where is Apple's iPad Taking Gadget Design?

"
What does the excitement over Apple's tablet say about our culture, especially coming right on the heels of the embarrassing failure of COP15 talks? It seems to put a spotlight on the question of whether or not environmentalism and capitalism can co-exist."

"Ultimately, the buzz over this tablet device says we're a long, long way off from minimizing our consumption of goods - especially electronics - and that our technology is growing and changing faster than we can consume, appreciate, and more importantly reuse or recycle all of the things we create with our advancements."

Wednesday, January 27, 2010

Obligatory

The iPad has been announced,

Launching with full access to all of the apps already developed for the iPhone, the iPad exists as an extension and furthering of the path laid down by the iPhone, giving them a great head start with both users and against competitors.

It's going to be exciting to see what's going to come out of this. Is this destined to exist as a niche product? Replacing the laptop for the couch web-surfer, or might it come to be something more?

As a piece of hardware it offers potential, and moves past some of the physical constraints presented by both traditional hardware such as laptops and the technology and interaction offered by mobile phones such as the iPhone.

As an object that avoids direct competition with other established tools such as phones or computers, we're seeing the potential for plenty of new behaviors and uses that as of yet have not been explored. How might something like this change the way we take in media? Both in terms of interacting with the device and in the way in which that media becomes part of our lives?

I can't really put much forward except questions. It's a new thing.
It fits in a new place in our lives, I'm excited.



Tuesday, January 26, 2010

FourSquare first News Media partnership






It was announced today that Foursquare is partnering with Metro News, the top free newspaper across Canada. This will not only increase Foursquare usage in Canada, but may also have implications as to how we relate to news and editorial.

For example, when you are near a location that Metro has written about/reviewed, you can opt to receive a message on your mobile device informing you.

Restaurant/retail owners have long been reviewed positivity or negatively in mainstream press or sites like yelp, however foot traffic from passers by have largely not been influenced. In the long term, I would hope that Foursquare partners with several news organizations.


Read more about it *this link sometimes works*

Read more about FourSquare
5 Ways Foursquare is Changing the World

Project two - Philips Wake up Device

Open forum for feedback, comments and insights on the deconstruction of the Philips Wake-up Device (by David, Robin and Evan)

Project two - Bidet

Open forum for feedback, comments and insights to the deconstruction of the Bidet (by Winnie, Julian and Seo Reen)

Project two - Nintendo DS

Open forum for feedback, comments and insights on the Nintendo DS deconstruction (By Kareem, Danielle, Matt and Kyle)

Critical Question

At what point is a device clever?

Synthetic Existence


On the topic of "Avatarism"; a term created to describe the relation of an online identity, this article discusses our disconnect as a modern society from our physical identities in the adoption of a newer, better, flawless, and ageless self. The idea lies solely in a perception of how the future will evolve from whats happening already. Will the internet create a cosmopolitan society? Will borders be broken down as we choose to exist within the seemingly limitless boundaries of the medium? Or will it cause us to look to nothing else to solve the issues of our present day world, as we escape them entirely and move on to a fresh new start in a world without resource, time, or age.

Link to article:
https://www.adbusters.org/magazine/86/synthetic-existence.html


Monday, January 25, 2010

One Man's Trash

If you are tired of your cell phone, why not donate it to a worthwhile cause? Recently the Red Cross has set up the program “Phones for Haiti”. This program is intended to enhance the countries communications system that has been crippled after the devastating earthquake.

People donate their cell phones by mail. Tags and labels will be mailed after signing up with “Phones for Haiti” at http://www.phonesforhaiti.com/.

Good communication is essential for relief workers. The non-government organization Telecoms Sans Frontier have sent experts to help rebuild the county’s network. Their goal is to get phones into the hands of Haitians’ and aid workers.

Thanks to the effort of these organizations, many Haitians have been able to communicate with relatives outside the country. However, there is stillroom for improvement.

Even before the disaster the country did not have an adequate communications system. In 2008 roughly 33% of the population owned cell phones. The earthquake has crippled all land lines. Thanks to the high rate of illiteracy many people can only access communication through the radio.

Despite the difficulties at hand, companies such as AT&T and Cogeco Cable Inc offering free long distant calls to the country. Ericson has shipped self-contained network capable of handling data from 5000 devices.

Wouldn’t it be nice to know if one of those devices was formerly yours?

To Learn more:

http://www.prnewswire.com/news-releases/phones-for-haiti-cell-phone-recycling-program-launched-81549822.html

http://www.theglobeandmail.com/report-on-business/telecom-aid-bound-for-haiti/article1435578/

The Future of Gaming

I figure I would take a stab at something a bit more technological this time around. Recently Microsoft has unveiled its Project Natal system eliminating the controller as the bridge between the player and game. This will rid you of the need to “touch” being that its completely hands off. Gestures, spoken commands and presented images will become the new method to “game”. For the first time the player's body will be the method of interaction between human and machine. 

Now Sony and Nintendo have taken on the task to compete with Microsoft in the battle for motion-sensitive gaming. It will be interesting to see what the future holds. Seems that virtual reality may soon become the present instead of the future. Anyway I just wanted to see what you thought of this new era of gaming.    



Sunday, January 24, 2010

3-D Televisions: Fad or Future?

Following the release of 3- D movies like 'Up', and the newest hit 'Avatar'. 3-D movies have become the new trend. Many companies are trying to make the 3-dimensional viewing experience more accessible in our daily life.

In 2010's Consumer Electronic Show, companies like Samsung, LG, Sony, and Panasonic have displayed their new creations: 3 dimensional televisions.


What we care about the most is: when are these 3D TVs going to become available in our general electronic retailers? And will the general public be quick to adopt?


In fact, LG is set to release its first 3D TV -- the 47-inch 47LH50 LCD -- into the Korean market next month. LG estimates that the 3D television market will exceed 30 million units by 2012 (Ricker, Thomas. engadget.com).

This surely will set the trend for these 3D TVs to be released in the West.

Spotted in Korea, Samsung will make an appearance with their 3D-capable plasma in the States in March.
"The 42-inch and 50-inch PN42A450P TVs use the TriDef 3D tech from DDD Group, which costs $200 for two pairs of 3D glasses and the TriDef 3D software," Says Miller Paul. Everyone is excited to see this what Samsung says to be "the world's first 3D-ready flat-panel HDTV."

The question is, will we, the general public be interested enough to start buying these in mass? Do you really picture yourself in the future thinking "I feel like going home, and relaxing with a drink and putting on some really wacky and heavy glasses and watching TV". Personally, I'm pretty excited to see 3D versions of my favorite TV shows and movies. However, I'm also skeptical on how any company would make viewing 3D comfortable for longer than a few hours. The 3D glasses in movie theaters are already very light-weight, and now companies are asking us to put on even heavier glasses to watch TV at home. That's a tough sell, especially when the price will be sky-high at the start and that we need to buy glasses for everyone in the family.

3D TVs are an exciting prospect, but it's questionable whether it is the future of television, or just a fad that will fade in a few years.

Wednesday, January 20, 2010

New handset innovation





































Battery waste may be harmful to the environment. This device attempts to address this issue by using sugar as battery power.

Designer Dai Zi Zheng says

"This is a client project aimed at designing an eco-friendly phone for Nokia. As a result of my research, I discovered that conventional phone batteries are: expensive, harmful to the environment and difficult to dispose of. In addition, the conventional battery manufacturing process consumes many valuable resources. The concept is based on the idea to create a pollution free environment by using bio-batteries as an alternative to conventional batteries. A bio-battery is an ecologically friendly, energy supply system which uses enzymes as a catalyst to generate electricity from carbohydrates (currently sugar). In order to use the bio-battery as a power source for the phone all that is required is a small supply of a sugary drink. Once the battery dies only oxygen and water remains. Bio-batteries are fully biodegradable and have, on a single charge, a potential life-span three to four times longer than conventional lithium batteries. Meanwhile, bio-batteries are a whole new way of looking at batteries and afternoon tea."



Read more about it here
Eco-friendly phone for Nokia by Daizi Zheng

Tuesday, January 19, 2010

The Future of Audio Guides
















You know what they are like; big, clunky, look like a brick and would seem more appropriate on a construction site, rather than a museum.

Multidisciplinary design firm, 2x4 has designed a new location based participatory use for the iPod Touch (non-phone, but wireless enabled version of the iPhone), aptly for the “Design USA: Contemporary Innovation” exhibition at the Cooper-Hewitt, National Design Museum in New York City.

The Cooper- Hewitt website says
"2x4’s iPod touch program, commissioned by the Museum and designed specifically to complement and expand the content of the physical installation, invites visitors to delve more deeply into the work of the designers included in the show. It offers visitors audio interviews of each of the designers, videos, interactive slideshows, and footage from Cooper-Hewitt’s public programs. In addition, the Museum has installed new wireless capability inside its galleries, allowing visitors to comment on any object, theme, or element of the exhibition. Comments will be shown in real time on a series of screens in the galleries and posted on the exhibition’s Web site and on Twitter. According to Stout, “The posts are displayed immediately as part of the exhibition and shared with others. The visitors’ comments add dimension, context, and meaning to the objects in the Design USA exhibition. This participatory model is a challenging way to approach exhibition design and the relationship between the museum and its visitors within—and beyond—the museum space itself.”

One may argue that this use eliminates the need to visit the museum (if you could have access from anywhere), however the concept can actually be used to compliment and enhance the experience of the exhibit.

Read more about it
A Guided Tour in the Palm of Your Hand, New York Times

Generous Device

LinkWe all have used text messaging to simply chat, but have you ever donated money through text messaging? In the recent Haiti tragedy, Red Cross and other relief organizations have raised more than $20 million via text message donation. This makes 10% of the $210 million raised so far!
There are definitely advantages to donating via mobile phone. It's definitely the fastest way to donate internationally since you don't have to write a check and mail it. The donation you've made will be added to your next billing which is efficient.
In a time like this, I see our cellphones not just as a clever device, but more as a generous device.


Click here to read more (and the numbers to make donations).

What a clever Perv...

Now to some of you, this blog may give you the first impression that i'm a bit strange however I ask that you keep an open mind. Let me explain. In this year's first semester, I took a course on post humanism. When a certain topic came up in class one day we were all skeptical and got a bit awkward but some how it turned into the longest debate in our class. To begin, lets be frank, being in the field of advertising we all know that sex is always the most captivating subject...SEX SELLS! What I bring to the table/blog is a funny yet potentially very realistic situation in the near futur. In the first youtube post, it ends with a man saying he prefers a "Sexbot" over a regular woman. What does this say about humanity? It almost questions the future of man kind if you will. Will this lead to a more controlled population? Less spread of STI and STD's ? Can we go as far as to even say this "clever" device may be given to sex addicts? Sure this is only the opinion of one man, but who knows what is to come... consider this! Most of us here have a relationship with our phones, ipods...you name it. But where does this leave the face to face, human to human contact and interaction? What if we become so used to not dealing with humans we start forgetting how to act/behave and even maybe develop anxiety around each other. Intergrated people skills maybe in jeopordy! Clever???... Creepy???... Rediculous???..... something to think about.

Monday, January 18, 2010

Social Networking - a complex definition

I’d like to bring up some questions regarding social networking for you to ponder. The idea sparked from a discussion we had this evening in my core ID class, where we were launching a project involving live media. We branched off into groups to talk about the domain of live media, and later re-grouped for a great debate regarding its definition. Does it have to be technology based? How live is, well, live? Can calling someone on the phone count as live media? If so, what about a face-to-face conversation?

The same borders could be drawn regarding social networking. If you mention the activity, the first things that pop up are Facebook or Twitter, at least to me. Five years ago, it could have been Friendster or LinkedIn. There are plenty successful and unsuccessful examples that have had internet limelight, and I’m sure we could compile a list of dozens of internet services that could constitute social networking.

However, what happens when you actually begin to really define social networking? What if you look at the established social networking sites, the services they provide and connections they complete, and drop their physical or virtual homes? Where one person tweets about a little wine soiree to their friends, an older, less tech-inclined person might just call their acquaintances that afternoon. These two people achieved the same goal and both had a great night with gossip, hors d’oeuvres and cheap plonk. Does the privacy of a phone booth equate a personal message on Facebook? Is chatting loudly on a cell phone on the street car as impersonal as a wall posting? Boing Boing editor Lisa Katayama questions the same thing. How are audience, anonymity & intimacy considered in your definition of social networking?

The previous evening’s get-together poses a pretty legitimate case for defining social networking being not the website you use, but moreso the action of getting in touch. If you look back through history, this theory holds true to the human’s need for communication. Columnist Sarah Milstein uncovers how near-live communication, as we have with Twitter or status updates, existed even in the early 19th century, where mail was delivered up to 6 times a day. This certainly eliminates the medium being the message, as technology has only simplified the method in which we achieve that communication (check this super badass text messaging service from 1935). Suddenly, we could be talking about smoke signals and carrier pigeons (what was that one site that had a bird as its logo?).

However, the medium in which social networking is carried certainly does have a large effect on how we behave socially. How many phone numbers do you know off by heart? How do you check if your friend Bruce’s birthday is the 15th of June or July 15th? Do you accept her friend request? This is all another notch in the medium’s battle over the message.

I’ll let my ramblings end there. I want to hear your definition of social networking. Let’s hear one statement and some supporting context/examples/cases that strengthen where you think social networking begins and ends. Does it influence our greater human behavior? How do clever devices affect this activity?

Love,

Ansis Kalnins

http://mintyy.tumblr.com/

Lets Talk..


Anyone that goes to a bar even semi-regularily will have at one point noticed the man in the corner with his Blackberry. He sits there, without a companion with a beer in his right hand, and his Blackberry in his left.

It can be a lonely sight, but is it actually? Isn't he having a conversation, at that moment, with his entire social sphere, through that device?

Seeing as how phones exist to allow us to communicate with others it is perhaps little surprise that most their functions, and many of today's most popular services and apps revolve around facilitating or enhancing communication with the people in our lives.

Human beings all crave socializing, we want to share and communicate with others, and so many of our most important technologies have been created as an extension of this deepest of human desires. From the printing press to the internet, much technology has been created to allow for greater depth and range of communication with our fellow human beings, and it has in return changed the way our social worlds exist and function.

Cellphones allowed conversations to go on indefinitely, opening us to our social worlds 24 hours a day. With the explosion of smartphones capable of extending social networking services to every moment of our lives, we can only wait and watch the ways in which this new technology will again change our lives.


Whats happening now?

These services allow for realtime tracking of your friends status and locations. Extends the physicality of other's presence and transfers it to a new medium.

Citysense, based and used in SF, uses cellphone users as sensors, tracking general population movements to determine city hot spots throughout the day.

Broadcast video live from your phone, our lives become the live content for the world. iPhone reporting?

Leave "notes", tied to location, independent of time or who is where. Creates a conversation based on a real space but beyond the constraints of time.

Life-gaming, Social gaming. Creates an interactive, game like social world on top of your physical day to day life.

Online profile is linked to your physical identity through your cellphone. If others within a certain range have similar interests it recommends conversation with them.


So What?

Mobile technology allows for the complete disconnect between a conversation and the physicality usually associated with it. It takes all spheres of our lives (eg. work, friends, school) and merges them into a single, ongoing experience. All conversation is essentially endless, and by the ever tightening linking of our online identities to our real ones, all conversations real or "online" achieve the same sort of "legitimacy" or importance.

Over the next year, I expect technologies to come into existence that allow for seamless integration of online and offline life and conversation. As our online identities become solidly connected to our real life personas, our social spheres might begin to take on the nature of our online conversations.

What if all of life was an endless conversation, with every event open to comment, to sharing and remixing?


Whats happening now?

Convergence of Services
Services will begin to incorporate more medias, no longer remaining exclusive to a particular type of usage. For example, Facebook now integrates with email, and Google Realtime search harnesses the ever changing nature of the internet with its realtime searches of blog and Twitter posts. The HTC Sense interface, on the newest HTC Hero phone, integrates all aspects of a persons social identity, and your conversations with that identity, into a single unified Contact.

Simultaneity
Services will begin to exist in real-time, offering an endless, realtime conversation. Examples include the real-time nature of Google Wave. A project at Penn State University is developing real-time collaborative browsing for mobile technologies.

Empathy
Obviously talking through a phone by any means lacks certain human things otherwise found in natural conversation. How might this change if devices could sense, react to and communicate our emotions?

Korean telecom KTF offers a "Love Detector" that analyses calls voices for signs of "love". Results can be paid for by SMS. Gimmicky but interesting.

Philips VIBE is a research project from Philips Design, developing devices that can sense and react to our emotions. At the same time, researchers at Intel are developing technology that would allow users to control their devices and communicate with their thoughts.

Whatever happens, what is obvious is that these new technologies will change forever the way we understand our social worlds. What new behaviors might arise when we give freedom to the desire of every human being to share, love and express?

In the key of I


While the applications for the I Phone remain a successful commodity, the phone is also inspiring programmers with artistic aspirations. Ge Wang is a technology student at Stanford University. This past year he created the Ocarina an I Phone application released by Smule.

Named after an ancient folk instrument, this application is the first that turns the IPod into a new kind of instrument. The Ocarnia is sensitive to touch, movement, and breath. It also allows people to communicate with other users and share the music they have created with others worldwide.

Last December Ge Wang conducted the first orchestra performance of the Ocarina with the Stanford Mobile Pone Orchestra. The musicians improvised by wearing special gloves to operate the phone.

So far the Ocarina has been downloaded by over 600 000 people. While even Wang admits that it can never replace real instruments the program is significant for its ability to create music in an entirely new way.

Augmented Reailty


According to technophiles, experts, and that whispering voice in your head, 2010 will be the year that augmented reality makes a breakthrough. In case you don't know, "augmented reality" is the title given to a smart, gizmo-specific type of software that takes a live camera feed from the real world and superimposes stuff on to it in real time.

The emergence of more powerful, media-centric cellphones is accelerating humanity toward this vision of “augmented reality,” where data from the network overlays your view of the real world. Already, developers are creating augmented reality applications and games for a variety of smartphones, so your phone’s screen shows the real world overlaid with additional information such as the location of subway entrances, the price of houses, or Twitter messages that have been posted nearby. And publishers, moviemakers and toymakers have embraced a version of the technology to enhance their products and advertising campaigns.

Given the cost of creating decent augmented-reality technology, early attempts have focused on two areas. One, augmented reality for your computer is prominently appearing in attention-grabbing, big-budget advertisements. And a few consumer applications of the technology are just beginning to surface in smartphones.



A recent example of augmented reality appearing in attention grabbing advertisements was for the film District 9 On the movie’s official website was a “training simulator” game, which asked computer users to print a postcard containing the District 9 logo and hold it in front of a webcam. The postcard contains a marker; when the game detects that marker in the webcam video, it overlays a 3-D hologram of a District 9 character on the computer screen. From there, players can click buttons to fire a gun, jump up and down or throw a human against a wall in the game.

It was also used in a recent Issue of Esquire, an entire issue containing augmented reality fashion features, ads and Robert Downey Jr. introducing the magazine to you, fancy.

The most recent augmented reality application I’ve come across is one that allows you to interact not with objects but with humans. Swedish software and design company The Astonishing Tribe are currently developing Augmented ID, an augmented reality concept for mobile phones. This utilizes facial recognition software (supplied by Polar Rose) to visualize the digital identities of those around you.

By simply aiming your mobile device at someone, you would be able to access that individual’s pre-selected information through floating icons that would appear around their image. These could contain anything from a phone number and email address to links to their favorite content or social networking platforms.



This is just the tip of the iceberg when it comes to augmented reality. What augmented reality applications have you interacted with or are familiar with?


Sunday, January 17, 2010

Reality 2.0 - the machine is us

Hey guys, hope you had a great weekend!

What I want to talk about was brought up in class last week and it's in relation to the idea of augmented reality - of the artificial world melding into the real world, or vice versa.

While this is not an entirely new field (in fact, you could argue that inventions in the pre-computer era touched on augmenting reality) it has really come into its own in the past few years where we're experiencing the ability for different technologies to work in synergy to offer a more rounded interactive experience. What this means is that the old ideas of interfacing with devices (using straightforward input/output through a mouse, a keyboard, a monitor, etc) have been all but erased. Designers, engineers and the likes have all returned to square one to rethink how we interact with the devices we increasingly depend on to get by.

Over the past two years some of the coolest tech has been introduced to the marketplace. Of notable mention is the iPhone 3Gs which is a small but powerful example of what happens when several formerly discrete technologies are used in combination. Serving as just one example is this app from Acrossair which uses the data chip, the camera, the GPS receiver and the digital compass features of the device together to present users with a real time overlay of the London Underground system.


Perhaps a more elaborate example of the ground-up rethinking of how we interact with our devices is dramatically illustrated in Microsoft's Project Natal - an Xbox 360 development that completely revamps the console's purpose and capabilities. This 'controller' basically devised of a twin-lens camera and microphone is able to recognise and distinguish users upon entering the room; thus greeting them and loading their personalised preferences accordingly. But that's only the tip of the iceberg. Natal represents a new plateau for interactive game development, as is illustrated by Lionhead Studios' "Milo" in the following video

So the 3Gs is an example of present day interactive pioneering, Natal is a little taste of what's in the pipeline, but to really take an educated guess at the possible paths the implementation of augmented reality can take us, I turn to TED. In the following clip an MIT student demonstrates his 'Sixth Sense' technology, his idea of things to come. Sixth Sense technology is not an upgrade, or a new input device; rather, it completely repositions the computer and its role in our lives by making it an extension of our day-to-day sensory experience.

As a device, Sixth Sense is quite basic, it is a mini camera, cpu and projector all strapped onto a lanyard that is worn around the neck like a not-so-fashion-conscious pendant. The capabilities it represents, however, are not to be taken lightly. Imagine a reality which not only featured the connectivity of the web on a device, but actually overlayed it onto the real world around you, and interacted with it in real-time. That's the promise of Sixth Sense technology, have a look at the TED video, and I'll talk a little more in-depth about the device in my presentation.

Apple's failproof future


These days, when anybody thinks about getting a new phone or mp3 player, the absolute first thing they think of would be the iPhone or an iPod. Kudos to Apple for their extremely effective ad campaigns to make basically the entire world think the same way. As of now, Apple is at the front of the pack in terms of the mobile world, and everybody else is scrambling to catch up. Everybody has tried, and to be honest, there is no way I can forsee any other company coming even close. Microsoft, Samsung, Sony and Nokia can create as many phones or mp3 players they want, but they'll never catch up. The main reason being Apple's app store. All future Apple devices will integrate it, and competitors will never have access to it.

Right now, with the recent Consumer Electronics Show just ended, one of the main devices companies have shown are tablet computers. Companies such as Dell (just one of many so far) have announced their own tablet computers (pictured below).



All these new tablets look very slick and are feature-rich, but it will inevitably fail. Why? Apple is poised to announce their own tablet computer, so far dubbed the "iSlate". Apple is holding a conference on January 27, 2010, and rumours are rampant that they will announce their version of the tablet computer. Once this happens, good luck to everyone else.


The above image is just a mockup of what the "iSlate" might look like. It doesn't matter that it looks basically the same as other tablets other companies have released so far, because once it's announced, the world over will declare it the coolest looking device in the history of mankind. Because it's Apple, and we know they can do no wrong right? And while this tablet will sell bazillions, the main reason it will rise over its competitors is because of the App Store. The App Store is continually growing. Dell might have an App Store, but it won't be even close to what Apple has. People create new Apps for Apple's store. They won't for Dell. Or Microsoft, or anyone else. They know the majority of people use Apple's products, so the opportunity for profit is greatest there. Dell and Microsoft app stores are still question marks, so why even bother? Every company can claim they have an "iPhone killer" device, but to truly take down the iPhone, they'll need an App Store killer.

Thursday, January 14, 2010

Interfacing...

There are particular challenges associated with the transition from print to digital medias. I'm talking specifically now about the transition from publications such as newspapers to a digital media as might be found in the form of an eBook or tablet.

There is this deep seated feeling for which so many are valiantly fighting that print media must in some capacity be translated rather then passed over completely, and here are several notable examples of visions for the future of print.


Mag+
Mag+ concept probably pays the most attention to the behaviours of individuals and who's concept is probably the farthest departure from what you might experience in a physical magazine.

Wired's take on the digital magazine

Probably the worst of the bunch, and the one that clings most to the interactions present in using traditional medias.

These examples however are only some of the proposals to address the interface problems present in all mobile medias. Blackberry keyboards, though good are still rather small, and the iPhones onscreen keyboard, though the best of touchscreen smartphones, still leaves me relying on auto-correct a bit too much for comfort.

And I swear I can still type faster on T9.

So what's up?

NTT DoCoMo is developing earbuds that allow you to control your device with the movement of your eyes. Neat thing is that it's not actually looking at your eyes but rather reading the nerve impulses under the skin sent to the muscles in the eye.

Pretty cool, and it reminds me of Emotiv, a small company producing Brain Computer Interfaces (BCI's), mostly for gaming, and beyond that I don't think anyone knows, Emotiv included. It can measure both nerve impulses in your face to see whether your laughing, smiling, crying, etc. It can also measure your brain waves, which can be used (with practice) to control objects on a computer screen

Speaking of BCI's researchers at Intel are apparently developing technology to control cellphones with your thoughts, while Adam Wilson, a postdoc student developed the technology to send Tweets with just his thoughts.

Designers at Nokia are working to develop gesture-specific controls for cellphones that draw from culturally universal behaviors from around the world.


It's going to be very interesting to see what 2010 will bring in terms of new ways of interfacing with our designers. How much do things still need to change if my mother can't use an iPhone because the type is too small to read? (Yes, I've gone over the accesibility options), or my dad refuses to buy a smartphone because he too, can't read the small font or push the small buttons.

Current interfaces, while innovative still rely on old models of thought. Mobile is a new media and because of it's particular characteristics (size, portability, power) demand new approaches to interacticion.


Murmur Project

Speaking about location based games last week reminded me about an interesting project I heard about a few years ago and only recently experienced. The Murmur project began in Toronto as a sort of interactive oral documentary of the City. Throughout different areas of the city there are green signs in the shape of ears placed usually on street corners with a phone number written on them. If you call the number you are able to listen to residents tell stories about the significance of different neighborhoods and historic sites. You experience the history of a location unfolding before you. Check it out.      

Tuesday, January 12, 2010

SURVEY: MOST AUDIENCES GET INFORMATION FROM MOBILE DEVICES

Not sure if this is really related to the course (still trying to wrap my head around it, to be quite honest). It had the words "mobile", "marketing", and "evolution of" in it.

The link is highly summarized and brief, so it shouldn't take too long to read. It is about a survey published by ABC Interactive (ABCi), titled “Going Mobile: How Publishers Are Preparing for the Burgeoning Mobile Market.”

Trend-forecasting?

Welcome!

This is a class blog for Interactive Communications: Clever Devices at OCAD. Our topics include: the history and future of clever devices, research and design methodologies, as well as issues of Globalism and the seat of technology therein.